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Fallout 3 nexus idle revisions 2
Fallout 3 nexus idle revisions 2












#FALLOUT 3 NEXUS IDLE REVISIONS 2 INSTALL#

Install HZSmoothLight - FO3.esp into the game's Data folder and activate it via whatever method you are using for other mods. This mod is likely to be mutually exclusive with other Pip-Boy light mods that affect distance/brightness/color. I believe I ended up using a value derived from the halogen color at While I was at it, I decided to also change the color to something more natural/warm than the default green glow. My first attempt at playing with the GECK, this mod increases the distance of the Pip-Boy light while proportionally *decreasing* its brightness this causes it to more subtly illuminate a reasonably larger area, with the intention of filling in nearby darkness without drowning out other light sources so that you can still see things a bit further away too.

fallout 3 nexus idle revisions 2 fallout 3 nexus idle revisions 2

Unfortunately, I found that most did as much harm as good because they increased the light's brightness in addition to the distance this caused the game's HDR lighting system to dampen other nearby lights to the point that I couldn't see very well beyond the Pip-Boy's range. There are many Pip-Boy light mods available, and I tried several. Changes color from subtle green to subtle halogen amber for a warmer, more natural lighting effect. Decreases fade (brightness) from 1.2 to 0.55 to reduce HDR dampening effects. Increases magnitude (distance) from 15 to 45 to illuminate a greater area. Many thanks for allowing me to port this over to Fallout 3! This is a direct Fallout 3 port of the SmoothLight for Fallout: New Vegas by HunterZ.












Fallout 3 nexus idle revisions 2